Post by MiSeRy on Feb 23, 2008 13:22:03 GMT -5
by XpT_ChAoTiC
Here is a good Zeus Strat
Archaic Age
Select your scout and control+1 it so you can select it faster.
Put your first 6-7 villagers (total) to food.
Next two villagers to wood.
Next two villagers to gold.
Next villager to build house, then to wood.
Next 4-5 villagers to food.
As you are putting villagers on to food after gold and wood, when you see your gold and wood around 100, start building your temple with 1 villager.
Next few villagers to gold. You may also want to research husbandry at this time.
When to Advance
The best time to advance is when you can afford it, depending on who your opponent is and what your resources are like.
Against Norse: You will not want to advance any later than 5:30 on a land map and 5:50 on a water map.
Against Egypt: Really depends what you feel like doing, fast attack, average approach or a slow classical boom.
Economy Techs
Pickaxe: Get this during the classical transition only if you are not going before 5 minutes. This improves villager gold mining by 10% and increases carry capacity by 5.
Hand Axe: Get this also during the classical transition only if you are not going before 5 min. This improves villager wood chopping by 10% and increases carry capacity by 5.
Husbandry: A lot of herdables on your map? This is good for that. It makes your villagers carry 100% more food and gather herdable animals 20% faster.
Hunting Dogs: This is a must-have tech on hunting maps; these maps usually include watering hole, savannah and alfheim. It boosts villager hunting rate by 30%.
Water Build
I have been experimenting and this usually gives me the maximum villager count: Of your first 3 villagers, send one to build a dock, the other two to the nearest forest. Next 6-7 villagers go to food and the dock builder goes to wood when finished. Now just keep adding villagers to wood and food according to what you need. Using Bolt: Bolt is great for stopping the enemy get their dock up in archaic, or bolting hero’s that attack your myth units, or bolting your opponents strong units
Classical Tactics
When you reach classical age, you would want to put down 2-3 stables with some food/gold villagers, depending on what your resources are at, or their location.
If your enemy is Greek, you won’t want to make any archers, instead go all cavalry with some centaurs backing up, try and raid with Zeus, he isn’t very good in fights if the enemy has heroes.
If your enemy is Egypt, after you’re two stables, put down an archery range, that way you have a nice flow of hippikon, backed by toxotes, good for taking on the spear/slinger combo. When fighting spears/slingers, I used to take the hippikon around the spears, and get my toxotes to fight the spears; this does not work unless your army is considerably larger. Instead just fight them straight up, the hippikon take some damage from the spears, the slingers are damaging them too, but the archers with high pierce damage at back start to pick the spearmen off – plus it is a lot harder for the slingers to attack them as well.
Likewise, if your enemy is Norse, put down two stables, but instead of making an archery range, make centaurs instead. Norses’ slow hersirs should never catch your centaurs, just make sure you attack them before they attack you, centaurs special attack owns just about any unit, even if they do have high pierce. And don’t forget to be raiding.
Transition to Heroic
You want your economy is this kind of shape: 12-16 on food, 16-18 on gold, 8-12 on wood. This is because you can usually make hippikons while advancing, due to their low food cost, you don’t need many on food. This also prepares you for taking settlements.
On Advancing
As soon as you advance, you will want to take as many settlements as possible, preferably your enemy’s first. What units to make? – Hypaspists, Toxotes and Podromos is a good combo against Norse. Greek – Podromos, Hoplites, Toxotes. Egypt – Peltast, Hypaspist, Hippikon.
Expanding Your Economy
This term is most commonly known as booming, it is using all of your TC’s to make a lot more villagers so that your economy can support your now higher pop cap. It’s not too hard, just get your 3 TC’s pumping villagers to gold, wood, and to farms.
When to get Upgrades
I find it better to heroic before getting any upgrades other than unit line, eg medium, heavy. Or unless your opponent is heavily using archers, pierce armor is good as it doesn’t use any food, allowing for a decent heroic time.
Once you are heroic and have a good economy going, then is the best time to get upgrades.
Hera
was the queen of the Olympian gods. If you (or even your enemy) are investing heavily in myth units and need some killer myth unit killers, or some killer myth units yourself, Hera is a great choice.
God Power:
Lightning Storm Deals significant amounts of damage to enemy units in the target area. The more units there are in the area, the more damage is done. Does not harm friendly units, deals almost no damage to buildings. Lightning Storm is the best unit killing GP in the game. It does huge amounts of damage, can't be avoided easily, and can be safely cast over your own units. Lightning storm is also slightly random however, so to get more out of it, wait for a big concentration of enemy units. The more units there are in the area, the more units that will get damaged by lightning storm. Use Lightning Storm when your units are committed in a major battle - this way the enemy has no chance of running away, which they could if you simply cast it over their forward base. Have no fear that the bolts will hit the units of you or your allies!
Hephaestus was the god of the forge. If don’t have many armory upgrades yet, Hephaestus is a great choices for his Forge of Olympus tech which reduces armory upgrades by 75%.
God Power:
Plenty Creates a vault that generates 15 food, wood and gold every 5 seconds. The vault can be captured by enemy units – it is controlled by whoever has the most units in the area.
The resource generation rate of Plenty is quite substantial - more than four villagers gathering each resource type. You're not just getting free resources, but you're saving the pop slots spent on villagers, as well as the management necessary to keep them working efficiently. This extra edge can make all the difference in late game, but still don't hold the illusion that this can make up for skimping out on economy.
Be sure to cast Plenty somewhere safe. In the middle of your starting town is usually a good idea, since if the enemy has managed to get a sizeable number of units there, you're usually dead anyway. Some players may send a handful of units to capture the vault - be sure to recapture it if they do, don't forget about it. Giving free resources to your opponent is always a bad idea.
i hope this info helps any players who want to learn the Mighty Zeus X/X bg
Here is a good Zeus Strat
Archaic Age
Select your scout and control+1 it so you can select it faster.
Put your first 6-7 villagers (total) to food.
Next two villagers to wood.
Next two villagers to gold.
Next villager to build house, then to wood.
Next 4-5 villagers to food.
As you are putting villagers on to food after gold and wood, when you see your gold and wood around 100, start building your temple with 1 villager.
Next few villagers to gold. You may also want to research husbandry at this time.
When to Advance
The best time to advance is when you can afford it, depending on who your opponent is and what your resources are like.
Against Norse: You will not want to advance any later than 5:30 on a land map and 5:50 on a water map.
Against Egypt: Really depends what you feel like doing, fast attack, average approach or a slow classical boom.
Economy Techs
Pickaxe: Get this during the classical transition only if you are not going before 5 minutes. This improves villager gold mining by 10% and increases carry capacity by 5.
Hand Axe: Get this also during the classical transition only if you are not going before 5 min. This improves villager wood chopping by 10% and increases carry capacity by 5.
Husbandry: A lot of herdables on your map? This is good for that. It makes your villagers carry 100% more food and gather herdable animals 20% faster.
Hunting Dogs: This is a must-have tech on hunting maps; these maps usually include watering hole, savannah and alfheim. It boosts villager hunting rate by 30%.
Water Build
I have been experimenting and this usually gives me the maximum villager count: Of your first 3 villagers, send one to build a dock, the other two to the nearest forest. Next 6-7 villagers go to food and the dock builder goes to wood when finished. Now just keep adding villagers to wood and food according to what you need. Using Bolt: Bolt is great for stopping the enemy get their dock up in archaic, or bolting hero’s that attack your myth units, or bolting your opponents strong units
Classical Tactics
When you reach classical age, you would want to put down 2-3 stables with some food/gold villagers, depending on what your resources are at, or their location.
If your enemy is Greek, you won’t want to make any archers, instead go all cavalry with some centaurs backing up, try and raid with Zeus, he isn’t very good in fights if the enemy has heroes.
If your enemy is Egypt, after you’re two stables, put down an archery range, that way you have a nice flow of hippikon, backed by toxotes, good for taking on the spear/slinger combo. When fighting spears/slingers, I used to take the hippikon around the spears, and get my toxotes to fight the spears; this does not work unless your army is considerably larger. Instead just fight them straight up, the hippikon take some damage from the spears, the slingers are damaging them too, but the archers with high pierce damage at back start to pick the spearmen off – plus it is a lot harder for the slingers to attack them as well.
Likewise, if your enemy is Norse, put down two stables, but instead of making an archery range, make centaurs instead. Norses’ slow hersirs should never catch your centaurs, just make sure you attack them before they attack you, centaurs special attack owns just about any unit, even if they do have high pierce. And don’t forget to be raiding.
Transition to Heroic
You want your economy is this kind of shape: 12-16 on food, 16-18 on gold, 8-12 on wood. This is because you can usually make hippikons while advancing, due to their low food cost, you don’t need many on food. This also prepares you for taking settlements.
On Advancing
As soon as you advance, you will want to take as many settlements as possible, preferably your enemy’s first. What units to make? – Hypaspists, Toxotes and Podromos is a good combo against Norse. Greek – Podromos, Hoplites, Toxotes. Egypt – Peltast, Hypaspist, Hippikon.
Expanding Your Economy
This term is most commonly known as booming, it is using all of your TC’s to make a lot more villagers so that your economy can support your now higher pop cap. It’s not too hard, just get your 3 TC’s pumping villagers to gold, wood, and to farms.
When to get Upgrades
I find it better to heroic before getting any upgrades other than unit line, eg medium, heavy. Or unless your opponent is heavily using archers, pierce armor is good as it doesn’t use any food, allowing for a decent heroic time.
Once you are heroic and have a good economy going, then is the best time to get upgrades.
Hera
was the queen of the Olympian gods. If you (or even your enemy) are investing heavily in myth units and need some killer myth unit killers, or some killer myth units yourself, Hera is a great choice.
God Power:
Lightning Storm Deals significant amounts of damage to enemy units in the target area. The more units there are in the area, the more damage is done. Does not harm friendly units, deals almost no damage to buildings. Lightning Storm is the best unit killing GP in the game. It does huge amounts of damage, can't be avoided easily, and can be safely cast over your own units. Lightning storm is also slightly random however, so to get more out of it, wait for a big concentration of enemy units. The more units there are in the area, the more units that will get damaged by lightning storm. Use Lightning Storm when your units are committed in a major battle - this way the enemy has no chance of running away, which they could if you simply cast it over their forward base. Have no fear that the bolts will hit the units of you or your allies!
Hephaestus was the god of the forge. If don’t have many armory upgrades yet, Hephaestus is a great choices for his Forge of Olympus tech which reduces armory upgrades by 75%.
God Power:
Plenty Creates a vault that generates 15 food, wood and gold every 5 seconds. The vault can be captured by enemy units – it is controlled by whoever has the most units in the area.
The resource generation rate of Plenty is quite substantial - more than four villagers gathering each resource type. You're not just getting free resources, but you're saving the pop slots spent on villagers, as well as the management necessary to keep them working efficiently. This extra edge can make all the difference in late game, but still don't hold the illusion that this can make up for skimping out on economy.
Be sure to cast Plenty somewhere safe. In the middle of your starting town is usually a good idea, since if the enemy has managed to get a sizeable number of units there, you're usually dead anyway. Some players may send a handful of units to capture the vault - be sure to recapture it if they do, don't forget about it. Giving free resources to your opponent is always a bad idea.
i hope this info helps any players who want to learn the Mighty Zeus X/X bg